Monday, 24 November 2014
Friday, 22 August 2014
Monday, 7 July 2014
Night time test
The model's finished, I'm just tweaking the lights for a nighttime version. This is just the first test, no passes, straight out of the renderer.
Thursday, 29 May 2014
More on the platform model
A bit more work on the platform model, still fairly bare bones but it will come together once I start putting 'clutter' on it.
Friday, 28 March 2014
Trying the Oculus Rift
Yesterday I had a go on the much talked about Oculus Rift. We were at Atticus Digital in Cardiff and they'd loaded up a platform model that I'd created for use in Unity. I must admit I was slightly skeptical as I'd tried a VPL Reasearch VR headset back when VR was a much hyped buzzword. It was heavy and I wasn't impressed then as 1980s CGI and tech made it a less than fun experience.
But the Oculus rift is a million times better, first of all it's light so I you very quickly forget that you're wearing it and the graphics were coming out of the Unity game engine so it looked great. But the thing that really struck me was that I was actually in my 3d model and I had a real sense of being there. Brilliant Stuff. And this was only the Dev 1 version there is a new version coming that has a better screen, can't wait to try it out. I just hope the purchase of Oculus by Facebook doesn't affect it's further development.
Friday, 21 February 2014
Thursday, 13 February 2014
Some new renders
Thursday, 6 February 2014
Starting to build a new platform model
Jacket and steelwork
complete for the time being, I may add more detail once I start adding the
modules on top.
Basic layout
of the modules, cranes, derrick etc. This might change slightly as the model
develops.
Basic layout
for the jacket and lower deck steel
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